; hili

; Overrides -------------------------

[TextureOverridehiliPosition]
hash = 23c24723
vb0 = ResourcehiliPosition

[TextureOverridehiliBlend]
hash = b2b0ff45
vb1 = ResourcehiliBlend
handling = skip
draw = 20048,0 

[TextureOverridehiliTexcoord]
hash = bc17c899
vb1 = ResourcehiliTexcoord

[TextureOverridehiliVertexLimitRaise]
hash = baf62f1a

[TextureOverridehiliIB]
hash = c943e59e
handling = skip
drawindexed = auto

[TextureOverridehiliHead]
hash = c943e59e
match_first_index = 0
ib = ResourcehiliHeadIB
ps-t0 = ResourcehiliHeadDiffuse
ps-t1 = ResourcehiliHeadLightMap
ps-t2 = ResourcehiliHeadShadowRamp
ps-t3 = ResourcehiliHeadShadowRamp

; Resources -------------------------

[ResourcehiliPosition]
type = Buffer
stride = 40
filename = hiliPosition.buf

[ResourcehiliBlend]
type = Buffer
stride = 32
filename = hiliBlend.buf

[ResourcehiliTexcoord]
type = Buffer
stride = 12
filename = hiliTexcoord.buf

[ResourcehiliHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = hiliHead.ib

[ResourcehiliHeadDiffuse]
filename = hiliHeadDiffuse.dds

[ResourcehiliHeadLightMap]
filename = hiliHeadLightMap.dds

[ResourcehiliHeadShadowRamp]
filename = hiliHeadShadowRamp.jpg

[ResourcehiliHeadShadowRamp]
filename = hiliHeadShadowRamp.jpg


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord